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Math For Kids

Programs 91-100 of 100 Pages: 1 2 3 4 5 6 7 8 9 10
Kids Coloring Book 2006 with over 5 000 pictures
Create applications for Windows
It lets you specify when exactly and how long the computer can be used by kids
Kids Coloring Book 2006 2.5.4.0
Kids Coloring Book 2006 allows your children to color over 5,000 pictures, with a colorful and easy to use interface designed for use by all ages! Pictures can be saved to disk, opened from disk and printed in full color to show friends & family.
3 / 10
SheerPower 4GL Basic 3.4 build 18
SheerPower 4GL is the Next Generation Programming Language for Windows. SheerPower is a full development language, but shares many advantages with scripting languages -- such as ultra-fast development speeds and ease of learning the language. Sheer..
3 / 10
Kids PC Time Administrator 3.3.2.3
It allows you to set limits on how much time your child spends on the computer or online. You can share the same computer among your children by setting an individual time table for each child.
3 / 10
Rapid-Pi 1.51
Rapid-Pi is an add-on for Microsoft Word (and other word processors) that provides a new, fast way to enter mathematical formulas, equations and expressions into documents. Rapid-Pi's text-based input is a simply faster way to input math.
3 / 10
Shape Up With Grandad Eggloop 1.00
This demo version concentrates on the triangle shape and is hosted by Grandad Eggloop who in his own fun way guides kids around the program and tells them whats what
3 / 10
Find butterfly game 2
Find all butterfly's at the picture. Press each butterfly by the mouse. Develop your kids mind by using this free online game.
3 / 10
Number Line 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students locate points on a number line. Problems deal with fractions, decimals, square roots, and/or absolute values.
3 / 10
Graphing Functions 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students find and plot solutions to parabolas, hyperbolas, and absolute value functions using an on-screen Cartesian plane and five moveable points.
3 / 10
Slot Machine Clinic 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students calculate the probability of three different types of outcomes on a slot machine: three apples, at least one apple, or no apples.
3 / 10
Pirate Isles 1.9
Encounter a tropical exotics, Take a command over a crew of pirates, Search mysterious isles for treasure caches, Fight for the gold with other pirates, Enjoy the colorful graphics in this fun game suitable for entire family!
3 / 10
Programs 91-100 of 100 Pages: 1 2 3 4 5 6 7 8 9 10